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New values can be added here to allow compatibility with mods that introduce new controllable character types.Your current IP address has been blocked due to bad behavior, which generally means one of the following: It defaults to the standard list of controllable unit types in vanilla (Soldiers, Engineers, Scientists). This is a list of character template names that should be given the Evac All ability. The final option is the CharacterTemplates list in EvacAll.X2DownloadableContentInfo_EvacAll. This option is enabled by default to help players see which tiles to avoid, but if you find them ugly you can disable them with this option. If you're standing on such a tile and another soldier uses "Evac All" soldiers on these tiles will not evac (they're not considered in the evac zone). The EVAC ability will be inactive when in that tile and the Evac All ability will not show up. This is a base game feature/bug - some tiles in the evac zone that have overhanging geometry (bus shelter roof, awnings, street signs, etc) will not be eligible to evac from. The second option is ShowNoEvacTiles, which will paint tile overlays on top of tiles in the evac zone from which you cannot leave. The first is EvacMode, which can have one of three values:ĮAllAtOnce (Default) - All units in the zone will evac simultaneously, each performing their rope out animation at slightly staggered times.ĮOneByOne - Units will evac one by one, with each soldier waiting for the previous soldier to complete their animation.ĮNoAnimations - All units will instantly evac and disappear without playing any animations. This file contains several confiurable options which can be set in the XComEvacAll.ini file. When installing through the Steam Workshop, it can be found in the steamapps\workshop\content\268500\618669868\Config folder.
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This mod is also availble through nexusmods at: ĬonfigurationAnimation style of the evac can be configured through the XComEvacAll.ini file found in the Config folder in the mod package. Many thanks to the volunteers providing translations for this mod:ĭick182 - Simplified Chinese (Sorry, steam doesn't like your name :) ) Soldiers not in the evac zone will remain, exactly as before - this mod doesn't add any gameplay change, it's purely an interface change. Clicking this button will evac all soldiers currently in the evac zone instead of needing to click the evac button on each individual soldier. This mod adds an "Evac All" ability to soldier ability bars when they are in an active evac zone. For War of the Chosen support please use this updated mod: This version of Evac All is for the original XCOM2 only.
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