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Mod the spire not working
Mod the spire not working





mod the spire not working

* Add `PostDungeonInitializeSubscriber` interface and related code * Add `StartActSubscriber` interface and related code * Fix scaling for new settings panel elements introduced in v1.3.2 * Fix non-id parameters on commands being cases sensitive

mod the spire not working

* MODDERS: You shouldn't try to build complex settings pages right now, its probably going to get significantly cleaned up and reworked to be more simple soon. * A lot of behind the scenes work on settings pages. * Fix bug that prevented the `deck r` command from working * Add proper support for `IntangiblePower` to be applied to players * Add `PostCampfireSubscriber` interface and related code * Add `PreMonsterTurnSubscriber` interface and related code * Add upgrade support to `deck add` and `hand add` * Fix crash when attempting to `deck add` an invalid card id * Add `AbstractDungeon` cleanup to diff, nothing changed yet.

mod the spire not working

* Add `PreStartGameSubscriber` interface and related code * Add `float BaseMod.pathDensityMultiplier` property which can be used to modify map generation * Fix a bug that prevented the character `D` from being input into the console * Add support for loading custom RelicStrings * Add `CustomRelic` extension of AbstractRelic * Add `PostDrawSubscriber` interface and related code * Add `PostEnergyRechargeSubscriber` interface and related code * Remove bundled font and use one from the base game instead * Initial support for each mod badge being tied to its own settings panel * Fix bug with IDs which contain spaces (FlipskiZ) * Scale mod settings screens by Settings.scale * Add option to change console keybind on BaseMod settings screen * Add initial support for mod settings screens * Prevent game hotkeys from activating while console is visible







Mod the spire not working